OGRE: Member List

| OGRE 14.5 Object-Oriented Graphics Rendering Engine

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Ogre::PatchMesh Member List

This is the complete list of members for Ogre::PatchMesh, including all inherited members.

_calcBoundsFromVertexBuffer(VertexData *vertexData, AxisAlignedBox &outAABB, Real &outRadius, bool updateOnly=false) | Ogre::Mesh |
_compileBoneAssignments(void) | Ogre::Mesh |
_computeBoneBoundingRadius() | Ogre::Mesh |
_convertVertexElement(VertexElementSemantic semantic, VertexElementType dstType) | Ogre::Mesh |
_determineAnimationTypes(void) const | Ogre::Mesh |
_dirtyState() | Ogre::Resource | virtual
_fireLoadingComplete(bool unused=false) | Ogre::Resource |
_firePreparingComplete(bool unused=false) | Ogre::Resource |
_fireUnloadingComplete(void) | Ogre::Resource |
_getAnimationImpl(const String &name) const | Ogre::Mesh | virtual
_getAnimationTypesDirty(void) const | Ogre::Mesh | inline
_getSubMeshIndex(const String &name) const | Ogre::Mesh |
_initAnimationState(AnimationStateSet *animSet) | Ogre::Mesh |
_isManualLodLevel(unsigned short level) const | Ogre::Mesh |
_notifyOrigin(const String &origin) | Ogre::Resource | inline
_notifySkeleton(const SkeletonPtr &pSkel) | Ogre::Mesh |
_rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList &assignments) | Ogre::Mesh |
_refreshAnimationState(AnimationStateSet *animSet) | Ogre::Mesh |
_setBoneBoundingRadius(Real radius) | Ogre::Mesh |
_setBoundingSphereRadius(Real radius) | Ogre::Mesh |
_setBounds(const AxisAlignedBox &bounds, bool pad=true) | Ogre::Mesh |
_setLodInfo(unsigned short numLevels) | Ogre::Mesh |
_setLodUsage(unsigned short level, const MeshLodUsage &usage) | Ogre::Mesh |
_setSubMeshLodFaceList(unsigned short subIdx, unsigned short level, IndexData *facedata) | Ogre::Mesh |
_updateBoundsFromVertexBuffers(bool pad=false) | Ogre::Mesh |
_updateCompiledBoneAssignments(void) | Ogre::Mesh |
addBoneAssignment(const VertexBoneAssignment &vertBoneAssign) | Ogre::Mesh |
addListener(Listener *lis) | Ogre::Resource | virtual
AnimationList typedef | Ogre::AnimationContainer |
BoneAssignmentIterator typedef | Ogre::Mesh |
buildEdgeList(void) | Ogre::Mesh |
buildTangentVectors(unsigned short sourceTexCoordSet=0, bool splitMirrored=false, bool splitRotated=false, bool storeParityInW=false) | Ogre::Mesh |
buildTangentVectors(VertexElementSemantic targetSemantic, unsigned short sourceTexCoordSet=0, unsigned short index=0, bool splitMirrored=false, bool splitRotated=false, bool storeParityInW=false) | Ogre::Mesh | inline
changeGroupOwnership(const String &newGroup) | Ogre::Resource | virtual
cleanupDictionary() | Ogre::StringInterface | static
clearBoneAssignments(void) | Ogre::Mesh |
clone(const String &newName, const String &newGroup=BLANKSTRING) | Ogre::Mesh |
ConstPoseIterator typedef | Ogre::Mesh |
copyParametersTo(StringInterface *dest) const | Ogre::StringInterface |
createAnimation(const String &name, Real length) override | Ogre::Mesh | virtual
createPose(ushort target, const String &name=BLANKSTRING) | Ogre::Mesh |
createSubMesh(void) | Ogre::Mesh |
createSubMesh(const String &name) | Ogre::Mesh |
createVertexData(HardwareBufferManagerBase *mgr=nullptr) | Ogre::Mesh | inline
define(void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HBU_GPU_ONLY, HardwareBuffer::Usage ibUsage=HBU_CPU_TO_GPU, bool vbUseShadow=false, bool ibUseShadow=false) | Ogre::PatchMesh |
destroySubMesh(unsigned short index) | Ogre::Mesh |
destroySubMesh(const String &name) | Ogre::Mesh |
escalateLoading() | Ogre::Resource | virtual
freeEdgeList(void) | Ogre::Mesh |
getAnimation(const String &name) const override | Ogre::Mesh | virtual
getAnimation(unsigned short index) const override | Ogre::Mesh | virtual
getAutoBuildEdgeLists(void) const | Ogre::Mesh | inline
getBoneAssignmentIterator(void) | Ogre::Mesh |
getBoneAssignments() const | Ogre::Mesh | inline
getBoneBoundingRadius() const | Ogre::Mesh |
getBoundingSphereRadius(void) const | Ogre::Mesh |
getBounds(void) const | Ogre::Mesh |
getCreator(void) | Ogre::Resource | inline
getEdgeList(unsigned short lodIndex=0) | Ogre::Mesh |
getEdgeList(unsigned short lodIndex=0) const | Ogre::Mesh |
getGroup(void) const | Ogre::Resource | inline
getHandle(void) const | Ogre::Resource | inline
getHardwareBufferManager() | Ogre::Mesh |
getIndexBufferUsage(void) const | Ogre::Mesh | inline
getLoadingState() const | Ogre::Resource | inline
getLodIndex(Real value) const | Ogre::Mesh |
getLodLevel(ushort index) const | Ogre::Mesh |
getLodStrategy() const | Ogre::Mesh |
getName(void) const | Ogre::Resource | inline
getNumAnimations(void) const override | Ogre::Mesh | virtual
getNumLodLevels(void) const | Ogre::Mesh | inline
getNumSubMeshes(void) const | Ogre::Mesh | inline
getOrigin(void) const | Ogre::Resource | inline
getParamDictionary(void) | Ogre::StringInterface | inline
getParamDictionary(void) const | Ogre::StringInterface | inline
getParameter(const String &name) const | Ogre::StringInterface |
getParameters(void) const | Ogre::StringInterface |
getPose(size_t index) const | Ogre::Mesh | inline
getPose(const String &name) const | Ogre::Mesh |
getPoseCount(void) const | Ogre::Mesh | inline
getPoseIterator(void) | Ogre::Mesh |
getPoseIterator(void) const | Ogre::Mesh |
getPoseList(void) const | Ogre::Mesh |
getSharedVertexDataAnimationIncludesNormals() const | Ogre::Mesh | inline
getSharedVertexDataAnimationType(void) const | Ogre::Mesh | virtual
getSize(void) const | Ogre::Resource | inline
getSkeleton(void) const | Ogre::Mesh | inline
getSkeletonName(void) const | Ogre::Mesh |
getStateCount() const | Ogre::Resource | inlinevirtual
getSubMesh(size_t index) const | Ogre::Mesh | inline
getSubMesh(const String &name) const | Ogre::Mesh |
getSubMeshes() const | Ogre::Mesh | inline
getSubMeshIterator(void) | Ogre::Mesh | inline
getSubMeshNameMap(void) const | Ogre::Mesh | inline
getUserObjectBindings() | Ogre::Mesh | inline
getUserObjectBindings() const | Ogre::Mesh | inline
getVertexBufferUsage(void) const | Ogre::Mesh | inline
getVertexDataByTrackHandle(unsigned short handle) | Ogre::Mesh |
hasAnimation(const String &name) const override | Ogre::Mesh | virtual
hasManualLodLevel(void) const | Ogre::Mesh | inline
hasSkeleton(void) const | Ogre::Mesh | inline
hasVertexAnimation(void) const | Ogre::Mesh |
IndexMap typedef | Ogre::Mesh |
isBackgroundLoaded(void) const | Ogre::Resource | inline
isEdgeListBuilt(void) const | Ogre::Mesh | inline
isIndexBufferShadowed(void) const | Ogre::Mesh | inline
isLoaded(void) const | Ogre::Resource | inline
isLoading() const | Ogre::Resource | inline
isManuallyLoaded(void) const | Ogre::Resource | inline
isPrepared(void) const | Ogre::Resource | inline
isPreparedForShadowVolumes(void) const | Ogre::Mesh | inline
isReloadable(void) const | Ogre::Resource | inline
isVertexBufferShadowed(void) const | Ogre::Mesh | inline
LF_DEFAULT enum value | Ogre::Resource |
LF_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource |
LF_ONLY_UNREFERENCED enum value | Ogre::Resource |
LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE enum value | Ogre::Resource |
LF_PRESERVE_STATE enum value | Ogre::Resource |
load(bool backgroundThread=false) | Ogre::Resource | virtual
LoadingFlags enum name | Ogre::Resource |
LoadingState enum name | Ogre::Resource |
LOADSTATE_LOADED enum value | Ogre::Resource |
LOADSTATE_LOADING enum value | Ogre::Resource |
LOADSTATE_PREPARED enum value | Ogre::Resource |
LOADSTATE_PREPARING enum value | Ogre::Resource |
LOADSTATE_UNLOADED enum value | Ogre::Resource |
LOADSTATE_UNLOADING enum value | Ogre::Resource |
LodValueList typedef | Ogre::Mesh |
mergeAdjacentTexcoords(unsigned short finalTexCoordSet, unsigned short texCoordSetToDestroy) | Ogre::Mesh |
Mesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Mesh |
MeshLodUsageList typedef | Ogre::Mesh |
nameSubMesh(const String &name, ushort index) | Ogre::Mesh |
PatchMesh(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group) | Ogre::PatchMesh |
PoseIterator typedef | Ogre::Mesh |
prepare(bool backgroundThread=false) | Ogre::Resource | virtual
prepareForShadowVolume(void) | Ogre::Mesh |
prepareMatricesForVertexBlend(const Affine3 **blendMatrices, const Affine3 *boneMatrices, const IndexMap &indexMap) | Ogre::Mesh | static
reload(LoadingFlags flags=LF_DEFAULT) override | Ogre::Mesh | virtual
removeAllAnimations(void) | Ogre::Mesh | virtual
removeAllPoses(void) | Ogre::Mesh |
removeAnimation(const String &name) override | Ogre::Mesh | virtual
removeListener(Listener *lis) | Ogre::Resource | virtual
removeLodLevels(void) | Ogre::Mesh |
removePose(ushort index) | Ogre::Mesh |
removePose(const String &name) | Ogre::Mesh |
resetVertexData(VertexData *data=nullptr) | Ogre::Mesh | inline
Resource(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | Ogre::Resource |
setAutoBuildEdgeLists(bool autobuild) | Ogre::Mesh | inline
setBackgroundLoaded(bool bl) | Ogre::Resource | inline
setHardwareBufferManager(HardwareBufferManagerBase *bufferManager) | Ogre::Mesh | inline
setIndexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::Mesh |
setLodStrategy(LodStrategy *lodStrategy) | Ogre::Mesh |
setParameter(const String &name, const String &value) | Ogre::StringInterface |
setParameterList(const NameValuePairList &paramList) | Ogre::StringInterface |
setSkeletonName(const String &skelName) | Ogre::Mesh |
setSubdivision(Real factor) | Ogre::PatchMesh |
setVertexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::Mesh |
sharedBlendIndexToBoneIndexMap | Ogre::Mesh |
sharedVertexData | Ogre::Mesh |
softwareVertexBlend(const VertexData *sourceVertexData, const VertexData *targetVertexData, const Affine3 *const *blendMatrices, size_t numMatrices, bool blendNormals) | Ogre::Mesh | static
softwareVertexMorph(float t, const HardwareVertexBufferSharedPtr &b1, const HardwareVertexBufferSharedPtr &b2, VertexData *targetVertexData) | Ogre::Mesh | static
softwareVertexPoseBlend(float weight, const std::map< uint32, Vector3f > &vertexOffsetMap, const std::map< uint32, Vector3f > &normalsMap, VertexData *targetVertexData) | Ogre::Mesh | static
StringInterface() | Ogre::StringInterface | inline
SubMeshIterator typedef | Ogre::Mesh |
SubMeshList typedef | Ogre::Mesh |
SubMeshNameMap typedef | Ogre::Mesh |
suggestTangentVectorBuildParams(unsigned short &outSourceCoordSet) | Ogre::Mesh |
suggestTangentVectorBuildParams(VertexElementSemantic targetSemantic, unsigned short &outSourceCoordSet, unsigned short &outIndex) | Ogre::Mesh | inline
touch(void) | Ogre::Resource | virtual
unload(void) | Ogre::Resource | virtual
unnameSubMesh(const String &name) | Ogre::Mesh |
update(void *controlPointBuffer, size_t width, size_t height, size_t uMaxSubdivisionLevel, size_t vMaxSubdivisionLevel, PatchSurface::VisibleSide visibleSide) | Ogre::PatchMesh |
updateManualLodLevel(ushort index, const String &meshName) | Ogre::Mesh |
VertexBoneAssignmentList typedef | Ogre::Mesh |
~AnimationContainer() | Ogre::AnimationContainer | inlinevirtual
~Mesh() | Ogre::Mesh |
~Resource() | Ogre::Resource | virtual
~StringInterface() | Ogre::StringInterface | inlinevirtual