OGRE: Ogre::OctreeCamera Class Reference

| OGRE 14.5 Object-Oriented Graphics Rendering Engine

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Ogre::OctreeCamera Class Reference
Plugins » OctreeSceneManager

Specialized viewpoint from which an Octree can be rendered. More...

`#include <OgreOctreeCamera.h>`

Inheritance diagram for Ogre::OctreeCamera:
[legend]

## Public Types
enum | Visibility { NONE , PARTIAL , FULL }
| Visibility types. More...
Public Types inherited from Ogre::Frustum
typedef Vector3 | Corners[8]
Public Types inherited from Ogre::ShadowCaster
typedef Ogre::ShadowRenderableList | ShadowRenderableList
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator

## Public Member Functions
| OctreeCamera (const String &name, SceneManager *sm)
| ~OctreeCamera ()
OctreeCamera::Visibility | getVisibility (const AxisAlignedBox &bound)
| Returns the visibility of the box.
Public Member Functions inherited from Ogre::Camera
| Camera (const String &name, SceneManager *sm)
| Standard constructor.
virtual | ~Camera ()
| Standard destructor.
void | _autoTrack (void)
| Internal method used by OGRE to update auto-tracking cameras.
Real | _getLodBiasInverse (void) const
| Internal method for OGRE to use for LOD calculations.
unsigned int | _getNumRenderedBatches (void) const
| Internal method to retrieve the number of visible batches in the last render.
unsigned int | _getNumRenderedFaces (void) const
| Internal method to retrieve the number of visible faces in the last render.
void | _notifyRenderedBatches (unsigned int numbatches)
| Internal method to notify camera of the visible batches in the last render.
void | _notifyRenderedFaces (unsigned int numfaces)
| Internal method to notify camera of the visible faces in the last render.
void | _notifyViewport (Viewport *viewport)
| Notifies this camera that a viewport is using it.
void | _renderScene (Viewport *vp)
| Tells the Camera to contact the SceneManager to render from it's viewpoint.
void | _renderScene (Viewport *vp, bool unused)
virtual void | addListener (Listener *l)
| Add a listener to this camera.
virtual void | forwardIntersect (const Plane &worldPlane, std::vector< Vector4 > *intersect3d) const
| Forward projects frustum rays to find forward intersection with plane.
bool | getAutoAspectRatio (void) const
| Retrieves if AutoAspectRatio is currently set or not.
const Vector3 & | getAutoTrackOffset (void) const
| Get the auto tracking offset for this camera, if it is auto tracking.
SceneNode * | getAutoTrackTarget (void) const
| Get the auto tracking target for this camera, if any.
Real | getBoundingRadius (void) const override
| Retrieves the radius of the origin-centered bounding sphere for this object.
PlaneBoundedVolume | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, bool includeFarPlane=false)
| Gets a world-space list of planes enclosing a volume based on a viewport rectangle.
void | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, PlaneBoundedVolume *outVolume, bool includeFarPlane=false)
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Ray | getCameraToViewportRay (Real screenx, Real screeny) const
| Gets a world space ray as cast from the camera through a viewport position.
void | getCameraToViewportRay (Real screenx, Real screeny, Ray *outRay) const
| Gets a world space ray as cast from the camera through a viewport position.
Frustum * | getCullingFrustum (void) const
| Returns the custom culling frustum in use.
Vector3 | getDerivedDirection (void) const
| Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix.
const Quaternion & | getDerivedOrientation (void) const
| Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix.
const Vector3 & | getDerivedPosition (void) const
| Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix.
Vector3 | getDerivedRight (void) const
| Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix.
Vector3 | getDerivedUp (void) const
| Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix.
Vector3 | getDirection (void) const
| Gets the camera's direction.
float | getFarClipDistance (void) const override
| Retrieves the distance from the frustum to the far clipping plane.
const Plane & | getFrustumPlane (unsigned short plane) const override
| Retrieves a specified plane of the frustum (world space).
Real | getLodBias (void) const
| Returns the level-of-detail bias factor currently applied to this camera.
virtual const Camera * | getLodCamera () const
| Get a pointer to the camera which should be used to determine LOD settings.
const String & | getMovableType (void) const override
| Returns the type name of this object.
float | getNearClipDistance (void) const override
| Retrieves the distance from the frustum to the near clipping plane.
const Quaternion & | getOrientation (void) const
| Returns the camera's current orientation.
const Quaternion & | getOrientationForViewUpdate (void) const override
| Get the derived orientation of this frustum.
Real | getPixelDisplayRatio () const
| Returns an estimated ratio between a pixel and the display area it represents.
PolygonMode | getPolygonMode (void) const
| Retrieves the level of detail that the camera will render.
const Vector3 & | getPosition (void) const
| Retrieves the camera's position.
const Vector3 & | getPositionForViewUpdate (void) const override
| Get the derived position of this frustum.
Vector3 | getRealDirection (void) const
| Gets the real world direction vector of the camera, including any rotation inherited from a node attachment.
const Quaternion & | getRealOrientation (void) const
| Gets the real world orientation of the camera, including any rotation inherited from a node attachment.
const Vector3 & | getRealPosition (void) const
| Gets the real world position of the camera, including any translation inherited from a node attachment.
Vector3 | getRealRight (void) const
| Gets the real world right vector of the camera, including any rotation inherited from a node attachment.
Vector3 | getRealUp (void) const
| Gets the real world up vector of the camera, including any rotation inherited from a node attachment.
Vector3 | getRight (void) const
| Gets the camera's right vector.
SceneManager * | getSceneManager (void) const
| Returns a pointer to the SceneManager this camera is rendering through.
SortMode | getSortMode () const
| get the currently used SortMode
Vector3 | getUp (void) const
| Gets the camera's up vector.
bool | getUseMinPixelSize () const
| Returns whether to use min display size calculations.
virtual bool | getUseRenderingDistance (void) const
| Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.
const Affine3 & | getViewMatrix (bool ownFrustumOnly) const
| Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not.
const Affine3 & | getViewMatrix (void) const override
| Gets the view matrix for this frustum.
Viewport * | getViewport (void) const
| Get the last viewport which was attached to this camera.
const std::vector< Plane > & | getWindowPlanes (void) const
const Corners & | getWorldSpaceCorners (void) const override
| Gets the world space corners of the frustum.
bool | isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const override
| Tests whether the given container is visible in the Frustum.
bool | isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const override
| Tests whether the given container is visible in the Frustum.
bool | isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const override
| Tests whether the given vertex is visible in the Frustum.
bool | isWindowSet (void) const
void | lookAt (const Vector3 &targetPoint)
| Points the camera at a location in worldspace.
void | lookAt (Real x, Real y, Real z)
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void | move (const Vector3 &vec)
| Moves the camera's position by the vector offset provided along world axes.
void | moveRelative (const Vector3 &vec)
| Moves the camera's position by the vector offset provided along it's own axes (relative to orientation).
void | pitch (const Radian &angle)
| Pitches the camera up/down anticlockwise around it's local z axis.
bool | projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const override
| Project a sphere onto the near plane and get the bounding rectangle.
virtual void | removeListener (Listener *l)
| Remove a listener to this camera.
void | resetWindow (void)
void | roll (const Radian &angle)
| Rolls the camera anticlockwise, around its local z axis.
void | rotate (const Quaternion &q)
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void | rotate (const Vector3 &axis, const Radian &angle)
| Rotate the camera around an arbitrary axis.
void | setAutoAspectRatio (bool autoratio)
| If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized.
void | setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &offset=Vector3::ZERO)
| Enables / disables automatic tracking of a SceneNode.
void | setCullingFrustum (Frustum *frustum)
| Tells the camera to use a separate Frustum instance to perform culling.
void | setDirection (const Vector3 &vec)
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void | setDirection (Real x, Real y, Real z)
| Sets the camera's direction vector.
void | setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y)
| Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice.
void | setLodBias (Real factor=1.0)
| Sets the level-of-detail factor for this Camera.
virtual void | setLodCamera (const Camera *lodCam)
| Set a pointer to the camera which should be used to determine LOD settings.
void | setOrientation (const Quaternion &q)
| Sets the camera's orientation.
void | setPolygonMode (PolygonMode sd)
| Sets the level of rendering detail required from this camera.
void | setPosition (const Vector3 &vec)
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void | setPosition (Real x, Real y, Real z)
| Sets the camera's position.
void | setSortMode (SortMode sm)
| Set the function used to compute the camera-distance for sorting Renderables.
void | setUseMinPixelSize (bool enable)
| Sets whether to use min display size calculations.
virtual void | setUseRenderingDistance (bool use)
| Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.
void | setWindow (Real left, Real top, Real right, Real bottom)
virtual void | synchroniseBaseSettingsWith (const Camera *cam)
| Synchronise core camera settings with another.
void | yaw (const Radian &angle)
| Rotates the camera anticlockwise around it's local y axis.
Public Member Functions inherited from Ogre::Frustum
| Frustum (const String &name=BLANKSTRING)
| Named constructor.
virtual | ~Frustum ()
void | _notifyCurrentCamera (Camera *cam) override
| Internal method to notify the object of the camera to be used for the next rendering operation.
void | _updateRenderQueue (RenderQueue *queue) override
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
void | calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const
| Calculate a view matrix for this frustum, relative to a potentially dynamic point.
void | disableCustomNearClipPlane (void)
| Disables any custom near clip plane.
void | disableReflection (void)
| Disables reflection modification previously turned on with enableReflection.
void | enableCustomNearClipPlane (const MovablePlane *plane)
| Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.
void | enableCustomNearClipPlane (const Plane &plane)
| Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.
void | enableReflection (const MovablePlane *p)
| Modifies this frustum so it always renders from the reflection of itself through the plane specified.
void | enableReflection (const Plane &p)
| Modifies this frustum so it always renders from the reflection of itself through the plane specified.
Real | getAspectRatio (void) const
| Retrieves the current aspect ratio.
const AxisAlignedBox & | getBoundingBox (void) const override
| Retrieves the local axis-aligned bounding box for this object.
Real | getBoundingRadius (void) const override
| Retrieves the radius of the origin-centered bounding sphere for this object.
const ColourValue & | getDebugColour () const
Real | getFocalLength () const
| Returns focal length of frustum.
const Radian & | getFOVy (void) const
| Retrieves the frustums Y-dimension Field Of View (FOV).
RealRect | getFrustumExtents () const
| Get the extents of the frustum in view space.
const Vector2 & | getFrustumOffset () const
| Retrieves the frustum offsets.
virtual const Plane * | getFrustumPlanes (void) const
| Retrieves the clipping planes of the frustum (world space).
const String & | getMovableType (void) const override
| Returns the type name of this object.
Real | getOrthoWindowHeight () const
| Gets the orthographic window height, for use with orthographic rendering only.
Real | getOrthoWindowWidth () const
| Gets the orthographic window width, for use with orthographic rendering only.
PlaneBoundedVolume | getPlaneBoundedVolume ()
| Gets a world-space list of planes enclosing the frustum.
const Matrix4 & | getProjectionMatrix (void) const
| Gets the normal projection matrix for this frustum.
const Matrix4 & | getProjectionMatrixWithRSDepth (void) const
| Gets the depth-adjusted projection matrix for the current rendersystem.
ProjectionType | getProjectionType (void) const
| Retrieves info on the type of projection used (orthographic or perspective).
const Affine3 & | getReflectionMatrix (void) const
| Returns the reflection matrix of the frustum if appropriate.
const Plane & | getReflectionPlane (void) const
| Returns the reflection plane of the frustum if appropriate.
uint32 | getTypeFlags (void) const override
| Get the 'type flags' for this MovableObject.
bool | isCustomNearClipPlaneEnabled (void) const
| Is a custom near clip plane in use?
bool | isCustomProjectionMatrixEnabled (void) const
| Returns whether a custom projection matrix is in use.
bool | isCustomViewMatrixEnabled (void) const
| Returns whether a custom view matrix is in use.
bool | isReflected (void) const
| Returns whether this frustum is being reflected.
virtual bool | isVisible (void) const
| Returns whether or not this object is supposed to be visible or not.
void | resetFrustumExtents ()
| Reset the frustum extents to be automatically derived from other params.
void | setAspectRatio (Real ratio)
| Sets the aspect ratio for the frustum viewport.
void | setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY)
| Set whether to use a custom projection matrix on this frustum.
void | setCustomViewMatrix (bool enable, const Affine3 &viewMatrix=Affine3::IDENTITY)
| Set whether to use a custom view matrix on this frustum.
void | setDebugColour (const ColourValue &col)
void | setFarClipDistance (float farDist)
| Sets the distance to the far clipping plane.
void | setFocalLength (Real focalLength=1.0)
| Sets frustum focal length (used in stereo rendering).
void | setFOVy (const Radian &fovy)
| Sets the Y-dimension Field Of View (FOV) of the frustum.
void | setFrustumExtents (Real left, Real right, Real top, Real bottom)
| Manually set the extents of the frustum.
void | setFrustumOffset (const Vector2 &offset)
| Sets frustum offsets, used in stereo rendering.
void | setFrustumOffset (Real horizontal=0.0, Real vertical=0.0)
| Sets frustum offsets, used in stereo rendering.
void | setNearClipDistance (float nearDist)
| Sets the position of the near clipping plane.
void | setOrthoWindow (Real w, Real h)
| Sets the orthographic window settings, for use with orthographic rendering only.
void | setOrthoWindowHeight (Real h)
| Sets the orthographic window height, for use with orthographic rendering only.
void | setOrthoWindowWidth (Real w)
| Sets the orthographic window width, for use with orthographic rendering only.
virtual void | setProjectionType (ProjectionType pt)
| Sets the type of projection to use (orthographic or perspective).
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
Public Member Functions inherited from Ogre::MovableObject
| MovableObject ()
| Constructor.
| MovableObject (const String &name)
| Named constructor.
virtual | ~MovableObject ()
| Virtual destructor - read Scott Meyers if you don't know why this is needed.
MovableObjectFactory * | _getCreator (void) const
| Get the creator of this object, if any (internal use only).
LightList * | _getLightList ()
| Returns a pointer to the current list of lights for this object.
SceneManager * | _getManager (void) const
| Get the manager of this object, if any (internal use only).
virtual const Affine3 & | _getParentNodeFullTransform (void) const
| Return the full transformation of the parent sceneNode or the attachingPoint node.
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false)
| Internal method called to notify the object that it has been attached to a node.
virtual void | _notifyCreator (MovableObjectFactory *fact)
| Notify the object of it's creator (internal use only).
virtual void | _notifyManager (SceneManager *man)
| Notify the object of it's manager (internal use only).
virtual void | _notifyMoved (void)
| Internal method called to notify the object that it has been moved.
virtual void | _releaseManualHardwareResources ()
| Notifies the movable object that hardware resources were lost.
virtual void | _restoreManualHardwareResources ()
| Notifies the movable object that hardware resources should be restored.
void | addQueryFlags (uint32 flags)
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
void | addVisibilityFlags (uint32 flags)
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
void | detachFromParent (void)
| Detaches an object from a parent SceneNode or TagPoint, if attached.
Real | getBoundingRadiusScaled () const
| as getBoundingRadius, but with scaling applied
bool | getCastShadows (void) const override
| Returns whether shadow casting is enabled for this object.
uint32 | getLightMask () const
| Get a bitwise mask which will filter the lights affecting this object.
Listener * | getListener (void) const
| Gets the current listener for this object.
const String & | getName (void) const
| Returns the name of this object.
Node * | getParentNode (void) const
| Returns the node to which this object is attached.
SceneNode * | getParentSceneNode (void) const
| Returns the scene node to which this object is attached.
Real | getPointExtrusionDistance (const Light *l) const override
| Get the distance to extrude for a point/spot light.
virtual uint32 | getQueryFlags (void) const
| Returns the query flags relevant for this object.
bool | getReceivesShadows ()
| Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
Real | getRenderingDistance (void) const
| Gets the distance at which batches are no longer rendered.
Real | getRenderingMinPixelSize () const
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
uint8 | getRenderQueueGroup (void) const
| Gets the queue group for this entity.
const Any & | getUserAny (void) const
UserObjectBindings & | getUserObjectBindings ()
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.
const UserObjectBindings & | getUserObjectBindings () const
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
virtual uint32 | getVisibilityFlags (void) const
| Returns the visibility flags relevant for this object.
bool | getVisible (void) const
| Gets this object whether to be visible or not, if it has a renderable component.
const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override
| Retrieves the axis-aligned bounding box for this object in world coordinates.
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const
| Retrieves the worldspace bounding sphere for this object.
bool | isAttached (void) const
| Returns true if this object is attached to a SceneNode or TagPoint.
bool | isDebugDisplayEnabled (void) const
| Gets whether debug display of this object is enabled.
virtual bool | isInScene (void) const
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
bool | isParentTagPoint () const
| Gets whether the parent node is a TagPoint (or a SceneNode).
const LightList & | queryLights (void) const
| Gets a list of lights, ordered relative to how close they are to this movable object.
void | removeQueryFlags (uint32 flags)
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
void | removeVisibilityFlags (uint32 flags)
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
void | setCastShadows (bool enabled)
| Sets whether or not this object will cast shadows.
void | setDebugDisplayEnabled (bool enabled)
| Sets whether or not the debug display of this object is enabled.
void | setLightMask (uint32 lightMask)
| Set a bitwise mask which will filter the lights affecting this object.
void | setListener (Listener *listener)
| Sets a listener for this object.
void | setQueryFlags (uint32 flags)
| Sets the query flags for this object.
void | setRenderingDistance (Real dist)
| Sets the distance at which the object is no longer rendered.
void | setRenderingMinPixelSize (Real pixelSize)
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
virtual void | setRenderQueueGroup (uint8 queueID)
| Sets the render queue group this entity will be rendered through.
virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
| Sets the render queue group and group priority this entity will be rendered through.
void | setUserAny (const Any &anything)
void | setVisibilityFlags (uint32 flags)
| Sets the visibility flags for this object.
void | setVisible (bool visible)
| Tells this object whether to be visible or not, if it has a renderable component.
Public Member Functions inherited from Ogre::ShadowCaster
virtual | ~ShadowCaster ()
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
| Gets the world space bounding box of the dark cap, as extruded using the light provided.
virtual EdgeData * | getEdgeList (void)
| Returns details of the edges which might be used to determine a silhouette.
const AxisAlignedBox & | getLightCapBounds (void) const
| Gets the world space bounding box of the light cap.
virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0)
| Gets an list of the renderables required to render the shadow volume.
bool | hasEdgeList ()
| Returns whether the object has a valid edge list.
Public Member Functions inherited from Ogre::AnimableObject
| AnimableObject ()
virtual | ~AnimableObject ()
virtual AnimableValuePtr | createAnimableValue (const String &valueName)
| Create a reference-counted AnimableValuePtr for the named value.
virtual const StringVector & | getAnimableValueNames (void) const
| Gets a list of animable value names for this object.

## Additional Inherited Members
Static Public Member Functions inherited from Ogre::MovableObject
static uint32 | getDefaultQueryFlags ()
| Get the default query flags for all future MovableObject instances.
static uint32 | getDefaultVisibilityFlags ()
| Get the default visibility flags for all future MovableObject instances.
static void | setDefaultQueryFlags (uint32 flags)
| Set the default query flags for all future MovableObject instances.
static void | setDefaultVisibilityFlags (uint32 flags)
| Set the default visibility flags for all future MovableObject instances.
Static Public Member Functions inherited from Ogre::ShadowCaster
static void | clearShadowRenderableList (ShadowRenderableList &shadowRenderables)
| Common implementation of releasing shadow renderables.
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
| Utility method for extruding vertices based on a light.
Static Public Attributes inherited from Ogre::Frustum
static const Real | INFINITE_FAR_PLANE_ADJUST
| Small constant used to reduce far plane projection to avoid inaccuracies.

## Detailed Description

Specialized viewpoint from which an Octree can be rendered.

This class contains several specializations of the Ogre::Camera class. It implements the getRenderOperation method in order to return displayable geometry for debugging purposes. It also implements a visibility function that is more granular than the default.

## Member Enumeration Documentation

## ◆ Visibility

enum Ogre::OctreeCamera::Visibility

Visibility types.

Enumerator
NONE |
PARTIAL |
FULL |

## Constructor & Destructor Documentation

## ◆ OctreeCamera()

Ogre::OctreeCamera::OctreeCamera | ( | const String & | name,
|  | SceneManager * | sm )

## ◆ ~OctreeCamera()

Ogre::OctreeCamera::~OctreeCamera | ( |  | ) |

## Member Function Documentation

## ◆ getVisibility()

OctreeCamera::Visibility Ogre::OctreeCamera::getVisibility | ( | const AxisAlignedBox & | bound | ) |

Returns the visibility of the box.

The documentation for this class was generated from the following file:

- OgreOctreeCamera.h