fragment_program SSAO/Volumetric_fp_cg hlsl cg
{
    source Volumetric.cg
    entry_point Volumetric_fp
    target arbfp1 ps_3_0
}

fragment_program SSAO/Volumetric_fp_glsl glsl
{
    source VolumetricFP.glsl

	default_params
	{
		param_named sMRT1 int 0
		param_named sMRT2 int 1
		param_named sRand int 2
	}
}

fragment_program SSAO/Volumetric_fp unified
{
	delegate SSAO/Volumetric_fp_glsl
	delegate SSAO/Volumetric_fp_cg
}


material SSAO/Volumetric
{
    technique
    {
        pass
        {
            depth_check off
            
			vertex_program_ref Ogre/Compositor/StdQuad_vp {}
            fragment_program_ref SSAO/Volumetric_fp
            {
                param_named_auto cViewportSize viewport_size
                param_named_auto cFov fov
								
				param_named cSampleInScreenspace float 0
                param_named cSampleLengthScreenSpace float 0.06
                param_named cSampleLengthWorldSpace float 2
            }
            
            texture_unit // normals
            {
                content_type compositor SSAO/GBuffer mrt 0
                tex_address_mode clamp
                filtering none
            }
            
            texture_unit // view space position
            {
                content_type compositor SSAO/GBuffer mrt 1
                tex_address_mode clamp
                filtering none
            }
            
            texture_unit
            {
                texture 4InterleavedKMeansDisk8x4.png
                tex_address_mode wrap
                filtering none
            }
        }
    }
}
