material Examples/Frost
{
	technique
	{
		pass
		{
			lighting off
			depth_write off
			scene_blend colour_blend
			
			texture_unit 0
			{
				texture frost.png
				scale 0.5 0.5
			}

			texture_unit 1
			{
				colour_op modulate
				filtering linear linear none
			}
		}
	}
}

material Examples/VTDarkStuff
{
	technique
	{
		pass
		{
			diffuse 0.0 0.0 0.0
			ambient 0.1 0.1 0.15
			cull_hardware none
			lighting off
		}
		
	}
}
