// Specific receiver material for rockwall
material Ogre/DepthShadowmap/Receiver/RockWall
{
	technique
	{
		pass
		{
			// using integrated shadows
			rtshader_system
			{
				shadow_mapping light_count 2
			}

			texture_unit
			{
				texture rockwall.tga
			}
		}
	}
}

// Specific receiver material for Athene
material Ogre/DepthShadowmap/Receiver/Athene
{
	technique
	{
		pass
		{
			// using integrated shadows
			rtshader_system
			{
				shadow_mapping light_count 2
			}

			texture_unit
			{
				texture egyptrockyfull.jpg
			}

			// Base bump map
			texture_unit
			{
				texture atheneNormalMap.png
				rtshader_system
				{
					normal_map tangent_space
				}
			}
		}
	}
}

// Specialisation to use PCF
material Ogre/DepthShadowmap/Receiver/RockWall/PCF : Ogre/DepthShadowmap/Receiver/RockWall
{
	technique
	{
		pass
		{
			rtshader_system
			{
				shadow_mapping filter pcf16
			}
		}
	}
}
// Specialisation to use PCF
material Ogre/DepthShadowmap/Receiver/Athene/PCF : Ogre/DepthShadowmap/Receiver/Athene
{
	technique
	{
		pass
		{
			rtshader_system
			{
				shadow_mapping filter pcf16
			}
		}
	}
}


