/*
-----------------------------------------------------------------------------
This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2014 Torus Knot Software Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-----------------------------------------------------------------------------
*/
#ifndef __Pixel_Count_Lod_Strategy_H__
#define __Pixel_Count_Lod_Strategy_H__

#include "OgrePrerequisites.h"

#include "OgreLodStrategy.h"
#include "OgreSingleton.h"

namespace Ogre {

    /** \addtogroup Core
    *  @{
    */
    /** \addtogroup LOD
    *  @{
    */

    class AbsolutePixelCountLodStrategy;
    /// Backward compatible name for Distance_Box strategy.
    typedef AbsolutePixelCountLodStrategy PixelCountLodStrategy;

    /** Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. */
    class _OgreExport PixelCountLodStrategyBase : public LodStrategy
    {
    protected:
        Real getValueImpl(const MovableObject *movableObject, const Camera *camera) const override;

    public:
        /** Default constructor. */
        PixelCountLodStrategyBase(const String& name);

        /// @copydoc LodStrategy::getBaseValue
        Real getBaseValue() const override;

        /// @copydoc LodStrategy::transformBias
        Real transformBias(Real factor) const override;

        /// @copydoc LodStrategy::getIndex
        ushort getIndex(Real value, const Mesh::MeshLodUsageList& meshLodUsageList) const override;

        /// @copydoc LodStrategy::getIndex
        ushort getIndex(Real value, const Material::LodValueList& materialLodValueList) const override;

        /// @copydoc LodStrategy::sort
        void sort(Mesh::MeshLodUsageList& meshLodUsageList) const override;

        /// @copydoc LodStrategy::isSorted
        bool isSorted(const Mesh::LodValueList& values) const override;
    };

    class _OgreExport AbsolutePixelCountLodStrategy : public PixelCountLodStrategyBase, public Singleton<AbsolutePixelCountLodStrategy>
    {
    public:
        /** Default constructor. */
        AbsolutePixelCountLodStrategy();
        ~AbsolutePixelCountLodStrategy();

        Real getValueImpl(const MovableObject *movableObject, const Camera *camera) const override;

        /// @copydoc Singleton::getSingleton()
        static AbsolutePixelCountLodStrategy& getSingleton(void);
        /// @copydoc Singleton::getSingleton()
        static AbsolutePixelCountLodStrategy* getSingletonPtr(void);
    };

    class _OgreExport ScreenRatioPixelCountLodStrategy : public PixelCountLodStrategyBase, public Singleton<ScreenRatioPixelCountLodStrategy>
    {
    public:
        /** Default constructor. */
        ScreenRatioPixelCountLodStrategy();
        ~ScreenRatioPixelCountLodStrategy();

        /// @copydoc Singleton::getSingleton()
        static ScreenRatioPixelCountLodStrategy& getSingleton(void);
        /// @copydoc Singleton::getSingleton()
        static ScreenRatioPixelCountLodStrategy* getSingletonPtr(void);
    };
    /** @} */
    /** @} */

} // namespace

#endif
